Hi, guys! Our team just wanted to say WELCOME EVERYONE!! We know this group isn't the biggest and may be isn't the very best, but we do have many great, amazing and talented artists who are may be the best artists on dA! We really hope you enjoy your stay at this group and we really enjoy on how well and fast this group grows. So far we've got more than 100 great artworks submitted to this group in less than a week! Who knows, may be this group will challenge the best groups on dA soon. We really do hope so!
1. Do not use inappropriate language or insult any member and non-member or you will be blocked from the group or/and reported.
2. Do not spam, flood or steal people's art in this group. Or else you will be blocked and/or reported.
3. Please submit your art to the right folders, so it will be easier for other people to view it.
4. If you want to submit nude/erotic pictures, submit them to the folder 'Adult'. Kissing and hugging pictures are fine to submit to other folders.
Panoramic Rendering in BlenderPanoramic Rendering in Blender 2.7
A little known feature is Blender is the ability to render in 360 degrees. Recently I tried to find a tutorial on doing this and only found one short article on doing so. So I decided I would give try my hand at tutorials and tell everyone how to do it. So here it goes!
The first thing to do is make sure you have a completely 360 degree scene. In my case I created a sky dome with a simple blue gradient texture. And made sure that I had my floor plane covering the entire area under the dome.
Now we can set the camera settings. First set the Focal Length to 5mm, if you go to camera view (0 NumPad) It should look very far away compered to the default 35mm lens.
You guessed it! Now we are going to set the lens to "Panoramic". and the type to "Equirectangular" Now you will
Abstract40 - Shapeshifter Animation"Shapeshifter" is part of a motivational series of short animated videos I am producing before the New Year with 3dsMax. My usual video tutorial content for 3dsMax and Blender will resume on my channel in January of 2017 on a regular bi-weekly basis.
This video project is an experimental motion graphics animation created using the Max Creation Graph (MCG) modifiers and standard polygon objects in 3dsMax 2017. No particle effects were used in the creation of this animation. All motion FX were created using keyframe animated modifiers and MCG tools within 3dsMax. Rendering was accomplished using the native ART Render engine in 3dsMax 2017. Video post and compositing work done in After Effects. Hope you enjoy!
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